Vuer

vuer.schemas.drei_components

Html

python
class Html(SceneElement)

Source

Inherited members

python
tag = 'Html'

Splat

python
class Splat(SceneElement)

Source

Inherited members

python
tag = 'Splat'

Line

python
class Line(SceneElement)

Source

Renders a THREE.Line2 or THREE.LineSegments2 (depending on the value of segments).

Usage::

<Line points={[[0, 0, 0], ...]} // Array of points, Array<Vector3 | Vector2 | [number, number, number] | [number, number] | number> color="black" // Default lineWidth={1} // In pixels (default) segments // If true, renders a THREE.LineSegments2. Otherwise, renders a THREE.Line2 dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />

Inherited members

python
tag = 'Line'

QuadraticBezierLine

python
class QuadraticBezierLine(SceneElement)

Source

Renders a THREE.Line2 using THREE.QuadraticBezierCurve3 for interpolation.

Usage::

<QuadraticBezierLine start={[0, 0, 0]} // Starting point, can be an array or a vec3 end={[10, 0, 10]} // Ending point, can be an array or a vec3 mid={[5, 0, 5]} // Optional control point, can be an array or a vec3 color="black" // Default lineWidth={1} // In pixels (default) dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />

You can also update the line runtime.

code::

const ref = useRef() useFrame((state) => { ref.current.setPoints( [0, 0, 0], [10, 0, 0], // [5, 0, 0] // Optional: mid-point ) }, []) return <QuadraticBezierLine ref={ref} /> }

Inherited members

python
tag = 'QuadraticBezierLine'

CubicBezierLine

python
class CubicBezierLine(SceneElement)

Source

Renders a THREE.Line2 using THREE.CubicBezierCurve3 for interpolation.

Usage::

<CubicBezierLine start={[0, 0, 0]} // Starting point end={[10, 0, 10]} // Ending point midA={[5, 0, 0]} // First control point midB={[0, 0, 5]} // Second control point color="black" // Default lineWidth={1} // In pixels (default) dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />

Inherited members

python
tag = 'CubicBezierLine'

CatmullRomLine

python
class CatmullRomLine(SceneElement)

Source

Renders a THREE.Line2 using THREE.CatmullRomCurve3 for interpolation.

Usage::

<CatmullRomLine points={[[0, 0, 0], ...]} // Array of Points closed={false} // Default curveType="centripetal" // One of "centripetal" (default), "chordal", or "catmullrom" tension={0.5} // Default (only applies to "catmullrom" curveType) color="black" // Default lineWidth={1} // In pixels (default) dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />

Inherited members

python
tag = 'CatmullRomLine'

Facemesh

python
class Facemesh(SceneElement)

Source

Renders an oriented MediaPipe face mesh:

:param points: An array of 468+ keypoints as returned by google/mediapipe tasks-vision. Defaults to a sample face. :type points: MediaPipePoints, optional :param face: An face object as returned by tensorflow/tfjs-models face-landmarks-detection. This parameter is deprecated. :type face: MediaPipeFaceMesh, optional :param width: Constant width of the mesh. Defaults to undefined. :type width: int, optional :param height: Constant height of the mesh. Defaults to undefined. :type height: int, optional :param depth: Constant depth of the mesh. Defaults to 1. :type depth: int, optional :param verticalTri: A landmarks tri supposed to be vertical. Defaults to [159, 386, 200]. See: https://github.com/tensorflow/tfjs-models/tree/master/face-landmarks-detection#mediapipe-facemesh-keypoints :type verticalTri: Tuple[int, int, int], optional :param origin: A landmark index (to get the position from) or a vec3 to be the origin of the mesh. Defaults to undefined (i.e., the bbox center). :type origin: Union[int, THREE.Vector3], optional :param facialTransformationMatrix: A facial transformation matrix, as returned by FaceLandmarkerResult.facialTransformationMatrixes. See: https://developers.google.com/mediapipe/solutions/vision/face_landmarker/web_js#handle_and_display_results :type facialTransformationMatrix: FacemeshDatas.SAMPLE_FACELANDMARKER_RESULT.facialTransformationMatrixes[0], optional :param offset: Apply position offset extracted from facialTransformationMatrix. :type offset: bool, optional :param offsetScalar: Offset sensitivity factor, less is more sensible. :type offsetScalar: float, optional :param faceBlendshapes: Face blendshapes, as returned by FaceLandmarkerResult.faceBlendshapes. See: https://developers.google.com/mediapipe/solutions/vision/face_landmarker/web_js#handle_and_display_results :type faceBlendshapes: FacemeshDatas.SAMPLE_FACELANDMARKER_RESULT.faceBlendshapes[0], optional :param eyes: Whether to enable eyes (note: faceBlendshapes is required for this). Defaults to True. :type eyes: bool, optional

Usage::

const faceLandmarkerResult = { "faceLandmarks": [ [ { "x": 0.5760777592658997, "y": 0.8639070391654968, "z": -0.030997956171631813 }, { "x": 0.572094738483429, "y": 0.7886289358139038, "z": -0.07189624011516571 }, // ... ], // ... ], "faceBlendshapes": [ // ... ], "facialTransformationMatrixes": [ // ... ] }, }

const points = faceLandmarkerResult.faceLandmarks[0]

<Facemesh points={points} />

Inherited members

python
tag = 'Facemesh'

Public imports

These symbols are available from this module. Their definitions are documented in the linked modules.

  • SceneElementvuer.schemas.scene_components.SceneElement