vuer.schemas.drei_components
Html
Inherited members
__init__— fromvuer.schemas.html_components.BlockElementserialize— fromvuer.schemas.html_components.BlockElement
Splat
Inherited members
__init__— fromvuer.schemas.html_components.BlockElementserialize— fromvuer.schemas.html_components.BlockElement
Line
Renders a THREE.Line2 or THREE.LineSegments2 (depending on the value of segments).
Usage::
<Line points={[[0, 0, 0], ...]} // Array of points, Array<Vector3 | Vector2 | [number, number, number] | [number, number] | number> color="black" // Default lineWidth={1} // In pixels (default) segments // If true, renders a THREE.LineSegments2. Otherwise, renders a THREE.Line2 dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />
Inherited members
__init__— fromvuer.schemas.html_components.BlockElementserialize— fromvuer.schemas.html_components.BlockElement
QuadraticBezierLine
Renders a THREE.Line2 using THREE.QuadraticBezierCurve3 for interpolation.
Usage::
<QuadraticBezierLine start={[0, 0, 0]} // Starting point, can be an array or a vec3 end={[10, 0, 10]} // Ending point, can be an array or a vec3 mid={[5, 0, 5]} // Optional control point, can be an array or a vec3 color="black" // Default lineWidth={1} // In pixels (default) dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />
You can also update the line runtime.
code::
const ref = useRef() useFrame((state) => { ref.current.setPoints( [0, 0, 0], [10, 0, 0], // [5, 0, 0] // Optional: mid-point ) }, []) return <QuadraticBezierLine ref={ref} /> }
Inherited members
__init__— fromvuer.schemas.html_components.BlockElementserialize— fromvuer.schemas.html_components.BlockElement
CubicBezierLine
Renders a THREE.Line2 using THREE.CubicBezierCurve3 for interpolation.
Usage::
<CubicBezierLine start={[0, 0, 0]} // Starting point end={[10, 0, 10]} // Ending point midA={[5, 0, 0]} // First control point midB={[0, 0, 5]} // Second control point color="black" // Default lineWidth={1} // In pixels (default) dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />
Inherited members
__init__— fromvuer.schemas.html_components.BlockElementserialize— fromvuer.schemas.html_components.BlockElement
CatmullRomLine
Renders a THREE.Line2 using THREE.CatmullRomCurve3 for interpolation.
Usage::
<CatmullRomLine points={[[0, 0, 0], ...]} // Array of Points closed={false} // Default curveType="centripetal" // One of "centripetal" (default), "chordal", or "catmullrom" tension={0.5} // Default (only applies to "catmullrom" curveType) color="black" // Default lineWidth={1} // In pixels (default) dashed={false} // Default vertexColors={[[0, 0, 0], ...]} // Optional array of RGB values for each point {...lineProps} // All THREE.Line2 props are valid {...materialProps} // All THREE.LineMaterial props are valid />
Inherited members
__init__— fromvuer.schemas.html_components.BlockElementserialize— fromvuer.schemas.html_components.BlockElement
Facemesh
Renders an oriented MediaPipe face mesh:
:param points: An array of 468+ keypoints as returned by google/mediapipe tasks-vision. Defaults to a sample face.
:type points: MediaPipePoints, optional
:param face: An face object as returned by tensorflow/tfjs-models face-landmarks-detection. This parameter is deprecated.
:type face: MediaPipeFaceMesh, optional
:param width: Constant width of the mesh. Defaults to undefined.
:type width: int, optional
:param height: Constant height of the mesh. Defaults to undefined.
:type height: int, optional
:param depth: Constant depth of the mesh. Defaults to 1.
:type depth: int, optional
:param verticalTri: A landmarks tri supposed to be vertical. Defaults to [159, 386, 200]. See: https://github.com/tensorflow/tfjs-models/tree/master/face-landmarks-detection#mediapipe-facemesh-keypoints
:type verticalTri: Tuple[int, int, int], optional
:param origin: A landmark index (to get the position from) or a vec3 to be the origin of the mesh. Defaults to undefined (i.e., the bbox center).
:type origin: Union[int, THREE.Vector3], optional
:param facialTransformationMatrix: A facial transformation matrix, as returned by FaceLandmarkerResult.facialTransformationMatrixes. See: https://developers.google.com/mediapipe/solutions/vision/face_landmarker/web_js#handle_and_display_results
:type facialTransformationMatrix: FacemeshDatas.SAMPLE_FACELANDMARKER_RESULT.facialTransformationMatrixes[0], optional
:param offset: Apply position offset extracted from facialTransformationMatrix.
:type offset: bool, optional
:param offsetScalar: Offset sensitivity factor, less is more sensible.
:type offsetScalar: float, optional
:param faceBlendshapes: Face blendshapes, as returned by FaceLandmarkerResult.faceBlendshapes. See: https://developers.google.com/mediapipe/solutions/vision/face_landmarker/web_js#handle_and_display_results
:type faceBlendshapes: FacemeshDatas.SAMPLE_FACELANDMARKER_RESULT.faceBlendshapes[0], optional
:param eyes: Whether to enable eyes (note: faceBlendshapes is required for this). Defaults to True.
:type eyes: bool, optional
Usage::
const faceLandmarkerResult = { "faceLandmarks": [ [ { "x": 0.5760777592658997, "y": 0.8639070391654968, "z": -0.030997956171631813 }, { "x": 0.572094738483429, "y": 0.7886289358139038, "z": -0.07189624011516571 }, // ... ], // ... ], "faceBlendshapes": [ // ... ], "facialTransformationMatrixes": [ // ... ] }, }
const points = faceLandmarkerResult.faceLandmarks[0]
<Facemesh points={points} />
Inherited members
__init__— fromvuer.schemas.html_components.BlockElementserialize— fromvuer.schemas.html_components.BlockElement
Public imports
These symbols are available from this module. Their definitions are documented in the linked modules.
SceneElement—vuer.schemas.scene_components.SceneElement